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881. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Originally by: Liang Nuren - The other weapon types (especially lasers, ATM) have answers for any advantage that projectiles might have brought to the table. Your changes help mitigate some of this, but these problems should probably be a...
- by Pattern Clarc - at 2009.10.29 11:48:00
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882. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Secluse, i'm the last person you'll need to explain fall off mechanics too. The problem seems to be that everyone's been comparing there weapons to the Amarr. I'm not sure thats wise. Also, that wolf will now have 20% more tracking, real damage t...
- by Pattern Clarc - at 2009.10.29 11:42:00
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883. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 10:53:53 Originally by: Cpt Branko It also makes most Minmatar ships suck, except in shield buffer fits. No thank you, I'll take the TQ situation over that crap with single awesome fitting. B...
- by Pattern Clarc - at 2009.10.29 10:48:00
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884. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 10:22:58 Originally by: Nuts Nougat Originally by: Hirana Yoshida Lastly, increase fitting requirements for ALL auto cannons and the larger medium artillery. Now that Minmatar are gettin...
- by Pattern Clarc - at 2009.10.29 10:21:00
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885. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
For those complaining that the weapons system changes may have been OTT may have a point. The problems with Minmatar have really been limited to battleships. Now i'm seeing fall off figures of 22km quoted for the wolf, 102km for the Vargur. It's ...
- by Pattern Clarc - at 2009.10.29 10:13:00
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886. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Request Reactivation of this character please: Pattern Clarc ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.29 01:21:00
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887. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 29/10/2009 00:07:41 Originally by: Seishi Maru You can make Shield transfers cost 15 cpu to Fit only. Even so people will tell you to ARMOR tank your raven.. and they are RIGHT! You armour tank the raven ...
- by Pattern Clarc - at 2009.10.29 00:06:00
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888. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 28/10/2009 23:40:12 Originally by: Kagura Nikon completely irrelevant (both answers). The hac gangs use shield tank because shields repair immediately! What a load of rubbish. HAC's have barely enough E...
- by Pattern Clarc - at 2009.10.28 23:38:00
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889. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare i agree tempest is meant to have full tackle and spare mids always been the ship strenght. Except that the Domi always did that better. The games changed, and without doing a specific thing well, the Tempest's i...
- by Pattern Clarc - at 2009.10.28 17:16:00
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890. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kagura Nikon tempest is iconic pirate ship. Pirates need mid slots. Not gonna happen. Even contrary to that tempest lien is movign more and more into armor biased. Also movign into shields would make it even more pathetic w...
- by Pattern Clarc - at 2009.10.28 16:37:00
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891. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kaileen Starsong Edited by: Kaileen Starsong on 28/10/2009 16:03:41 Originally by: Pattern Clarc Originally by: To mare imho the best fix for the tempest would be a -25% mass like the mach, same base spe...
- by Pattern Clarc - at 2009.10.28 16:10:00
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892. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Polinus Originally by: Pattern Clarc Originally by: Polinus Tempest does not need another turret. Just moves it even further away from being an unique ship. Tempest is already getting a boost since its the ON...
- by Pattern Clarc - at 2009.10.28 16:04:00
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893. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare imho the best fix for the tempest would be a -25% mass like the mach, same base speed, same slot layout and same bonus as now. and give the tempest a +15% grid so it will be able to fit a sniper setup w/o RCU II W...
- by Pattern Clarc - at 2009.10.28 15:54:00
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894. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Polinus Tempest does not need another turret. Just moves it even further away from being an unique ship. Tempest is already getting a boost since its the ONLY AC boat that will be able to fit an extra tracking computer to en...
- by Pattern Clarc - at 2009.10.28 15:49:00
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895. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Or you could just make it a shield tanker, give it a tracking bonus, more drones and reduce shield transfer requirements and add a bit more diversity to the game. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.28 15:37:00
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896. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 28/10/2009 14:31:21 Originally by: AstroPhobic Agreed. Give the tempest a little bit more speed/agility and astro is completely content! <3 Give it any more speed and agility and you turn it into a hurr...
- by Pattern Clarc - at 2009.10.28 14:29:00
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897. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Thanks Nozh. DPS increase effectivily fixes Artillery once and for all. Are ship changes to the Tempest, Muninn and Vargur likely to happen before domination? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.28 10:57:00
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898. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
If Hail is better then whats the problem. If it isn't, it's more a symptom with high damage t2 ammo on the whole, as Gallente and Amarr have had similar issues for a while. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.28 09:50:00
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899. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Other things to consider. Reduce the CPU usage of Shield transferers. Have a second look at Active Tanking Bonuses as they do not compare at all with resistance bonuses (Eg, make them dual bonuses to both Boost amount and cap use, remote repair ...
- by Pattern Clarc - at 2009.10.27 19:31:00
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900. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Originally by: Pattern Clarc Originally by: Cpt Branko In before "tempest is still crap". I will not rest until this issue is resolved. Ok, but it's a Tempest problem, not a AC problem. Th...
- by Pattern Clarc - at 2009.10.27 19:00:00
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